|
The CLAW does not require any software to be installed on
your computer. It is ready to use as soon as it is connected. The
CLAWs two memory banks are factory programmed with a default
set of keys that you can assign to any command within your favourite
game.
|
Memory
#1
|
button
1
|
a
|
|
button
2
|
b
|
|
button
3
|
c
|
|
button
4
|
d
|
|
button
5
|
e
|
|
button
6
|
f
|
|
button
7
|
g
|
|
button
8
|
h
|
|
button
9
|
i
|
|
Memory
#2
|
button
1
|
1claw
|
|
button
2
|
2
|
|
button
3
|
3
|
|
button
4
|
4
|
|
button
5
|
5
|
|
button
6
|
6
|
|
button
7
|
7
|
|
button
8
|
8
|
|
button
9
|
9
|
|
Memory selection is achieved with the switch under the CLAW.

Alternatively, The CLAW can be programmed to your games default
keystrokes.
Programming the Claw
The CLAW can be programmed with any keyboard key you choose.
You can even program each button on the CLAW with up to five
keystrokes to perform fast multiple keystroke actions. Be careful
not to select keystroke combinations that may produce undesirable
results (e.g. Ctrl, Alt Del)!
Programming Single Keystrokes
At first, programming the CLAW is best performed in Notepad,
MS Word, or any text editor, so that you can see the results of
the programming. As you become more accustomed to programming The
CLAW, it will be possible to program the CLAW "on
the fly" within the game.
- Move the left switch to PROGRAM. The CLAW will emit a
continuous tone.
- Select and press a button on the CLAW, The CLAW
will now beep continuously.
- Select and press one key on the keyboard, The CLAW will
now emit a continuous tone. This key has now been programmed to
the button on the CLAW selected in step 2.
- Repeat steps 2 & 3 to program additional buttons, or move
the left switch to PLAY to exit PROGRAM mode.
Remember
| Continuous
tone: |
Press
the button on the Claw to be programmed |
| Beeping:
|
Press
the key on the keyboard that you want assigned to The CLAW. |
All the programmed buttons will be saved permanently in the Claw's
on board memory. If you turn off the computer, or unplug the CLAW,
the programmed buttons will not be lost. The CLAW can
be reprogrammed as many times as you like.
We also have a CLAW configuration sheet to help you remember
your Claws action assignments. The CLAW Configuration
Template can be filled out with your programmed key sets and their
in game function.
Click on Image to download PDF file (382KB).

Programming Multiple Keystrokes
- Move the left switch to PROGRAM. The CLAW will emit a
continuous tone.
- Select and press a button on the CLAW. The CLAW
will now beep continuously.
- Select and press one key on the keyboard. The CLAW will
now emit a continuous tone.
- Press the same button on The CLAW (as selected at 2).
- Select and press the next key on the keyboard to be programmed.
- Repeat steps 4 and 5 to program up to 5 keystrokes to a button
on The CLAW.
- Select the next CLAW button to program, or exit program
mode by switching the CLAW to PLAY mode.
Note: If you press another button on the CLAW at step 4,
you will begin programming the next button on the CLAW.
If you make a mistake, simply reprogram the button!
Note: Do not switch the CLAW from Program Mode to Play
Mode during steps 2 to 6. No damage will occur but programming results
may become unpredictable. This can be resolved by simply reprogramming
The CLAW.
Programming the
Modifier button
Programming the modifier function to one of the CLAW buttons
will give you access to a maximum of 16 individual commands.
Before we explain how to enable the modifier functionality, lets
explain how it works with an example:
Let's say you program a button on the CLAW with the keystrokes
"a", "b" and "c". Lets call this button,
Button #1. Pressing Button #1 will return the keystroke string "abc".
This is the Claw's standard configuration.
If you now program a button on the CLAW to a Modifier Button
(this will be explained below) you will notice that the keystrokes
returned by Button #1 will be "bc". The "a"
was skipped. Holding down the Modifier Button, then pressing Button
#1 will send the keystroke "a".
So, when the modifier button is enabled, but not pressed, any button
programmed with a keystroke string has the first keystroke in that
string "jumped". It is this "jumped" keystroke
that is sent by the CLAW when you hold down the Modifier Button
and press another button.
Should you want each of the 8 buttons on the CLAW (the 9th
is the modifier) to have two functions, you need to program each
of the 8 buttons with at least 2 keystrokes.
The modifier button can be assigned to any one of the 9 CLAW
buttons.
How to Program the Modifier Button
1 Move the left switch to PROGRAM. The CLAW will emit a continuous
tone.
2 Select the button you wish to make the modifier. Press this button
on the CLAW. The CLAW will now beep continuously.
3 Press the right hand Shift key on the keyboard. The CLAW
will now emit a continuous tone.
Note: You must use the right hand Shift key. The left one will simply
program the Shift keystroke.
4 Exit program mode by switching the CLAW to PLAY mode.
Now that you have programmed a Modifier Button remember, the Modifier
Button accesses the first keystroke of any multiple keystroke-programmed
button.
Tips:
a) To delete Modifier functionality simply reprogram the button
to any button except the RH Shift key.
b) The modifier key will "shift" all the CLAW buttons
pressed after the modifier button is pushed and held down. If a
button was pushed and held down prior to depressing the modifier
button, it will not be affected. For example, this will allow you
to remain crouched and still access modifier commands.
c) If there is only one keystroke recorded on a button, the same
keystroke will be sent by the CLAW if you press the button
with or without the modifier function.
Any questions? Visit the FAQ page.
|