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User
Manual Version 1.0.1.8
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Read on to find out how you can configure your Claw to give you the best set-up for all your favourite games and software applications. We have
pre-loaded the Claw software with button set-ups for the most popular
games. You can use these profiles as they are or change them to suit your
personal style. Each profile is set up for the WASD player but can be
easily modified for the right mouse button player! Before programming the Claw we recommend you open the Claw Configuration Sheet (Claw Configuration Sheet V3.pdf) on the Driver CD in the ENU directory. Start your favourite game and write the actions and keystrokes you wish to configure the Claw with on the Claw Configuration Sheet. This will mean you won’t have to enter and exit your game numerous times to configure your Claw software. Creating a New Game ProfileThe Claw uses Game Profiles to define what commands will be sent in a particular game or software application. By creating Game Profiles, your Claw can be configured for all your games and software applications. By attaching these Game Profiles to games, your Claw will automatically load the correct profile for any game or application you have running. 1. Open the main software window by double clicking on the orange C in the system tray. 2. Click on the New… button. 3. Enter the name of your new profile. 4. Attach the profile to a game (this can be done later). 5. Click OK. Programming a ButtonMoving your mouse cursor over the individual buttons of the Claw highlights them. Stopping on a button for a moment will reveal the button name (Button 1 to 10 for the factory default profile) and the buttons function description (Say “Button #” for the factory default profile). Single Key ProgrammingWe recommend that before you program your Claw, you print the Claw Configuration Sheet and write down which game command you plan to assign to each Claw button. 1. Left click on a button on the Claw picture opens the Button Assignment Window to configure the button. Pushing the actual button on the Claw itself will also open the same window. 2. Complete the Description Field. Enter the name of the action or command you will be assigning to this button. 3. Left click on the button named “Click Here” under the heading “Single Key”. 4. Enter the desired keystroke or mouse click. 5. Click OK. 6. Click Save. Tip: To test your button assignments open a text editor (Notepad, MS Word etc.), highlight the profile you are testing and press the Claw buttons. Assigning Button Shift StatusRight clicking on a button (on the picture of the Claw) opens a pop up menu that allows you to select if this button is to be a normal button, a Shift button, or a Toggle Shift. Shift buttons change the function of other buttons when pressed. I.e. assigning a button to be a Shift button allows you to program two functions on each of the remaining buttons. The first function of these buttons will be active normally, the second becomes active when you hold down the Shift 1 button before hitting the other button. Up to four Shift buttons can be assigned which gives you a maximum of five different functions per button. Only one particular button can be a specific Shift button at a time, i.e. if you have button 1 assigned to be Shift 2 and now set Button 3 to be Shift 2 this will automatically revert Button 1 to a normal button. Assigning one button to be a Toggle Shift allows you to select any of the five function levels by stepping through them. I.e. initially the normal function level is active, when you press the Toggle shift once this activates the Shift 1 level, pressing Toggle Shift again activates Shift 2 and so on until after Shift 4 the next press of Toggle Shift returns you to the normal level. This allows easy access to multiple controller configurations for different game modes, i.e. you can have a combat mode, a navigation mode, communication mode etc. and jump between them by repeatedly pressing Toggle Shift. Advanced Command Programming1. Select the Advanced Keys radio button 2. Left click on the button named “Key Sequence” to open the Advanced Key Sequence Window. 3. The macro filed is now visible. Each of the boxes in the macro field can be set to a keystroke or mouse click. Simply enter the key commands you wish to set. Mouse clicks, time delays and Cycling Macros can also be added (See Advanced Button Modes). 4. Click OK. 5. Click OK in the Assignments window. 6. Click Save. Main Software WindowThis is where you can see all your Game Profiles and customise the settings of your Claw. The Claw uses Game Profiles to define what commands will be sent in a particular game or software application. By creating Game Profiles, your Claw can be configured for all your games and software applications. By attaching these profiles to games your Claw will automatically load the correct profile for any game or application you have running!
Game Profiles DialogThe Game Profiles dialog lists all the Game Profiles that are currently available. Select one of these profiles to make changes to it, export it, delete it etc. As long as the Claw program is open the selected Game Profile stays active in all applications. This allows you to use a familiar text editor to test your button allocations. You can also download the latest game profiles from the web by clicking on “Click to download further profiles”.
NewCreates a new Game Profile. A dialog opens that asks for a name of the new setting and allows you to attach it to a program (see "Attach"). CopyMakes a copy of the currently selected Game Profile. This allows you to generate new Game Profiles using one you have already created. A dialog opens that asks for a name of the new Game Profile and allows you to Attach it to a program. AttachAttaches the selected Game Profile to an application. When the application is started the selected Game Profile will automatically become the active one. If multiple applications are running, the Game Profiles will automatically switch as you move between applications. This is called "Application Awareness"
Select a Game Profile from the list, and then click on "Attach". This will open a dialog in which the pathname to the application can be specified. There are a number of ways to specify the game’s pathname. a) Start the game/application and then exit it. b) Open the Claw configuration window and select a Game Profile from the list, and click on "Attach". c) The Claw
software will show the pathname of the last application launched. If this
is not the path you require, click on the pull down arrow and select the
game path name.
If you wish to manually select the games executable path you can click on "..." and file browser will open that allows you to search your computers directories for the application to attach the profile to. Note: It is important to select the correct .exe file when attempting to associate Profiles to a particular application. Tip: The desktop shortcuts can also help in locating the correct .exe file. Simply right click on them, select properties and copy the “Start In:” path to the Attach path in your Claw software. Ensure that there are no inverted commas (“ “) or other symbols at the start and end of the path name. The path should look similar to C:/Program Files/….. ExportExports the selected Game Profile into an external excitable file. This allows users to exchange Game Profiles with friends. To import such a file just double click on it and confirm that you want it to be installed. DeleteRemoves the selected Game Profile from the list. This is not reversible, be careful not to accidentally delete your Game Profiles. Application AwarenessThe check box in front of every Game Profile allows you to activate this profile for Application Awareness. The Claw automatically detects which application is running and activates the Game Profile corresponding to that game. This function is called "Application Awareness". It allows you to configure your Claw so you can switch between games and always have your customized configuration of the Claw loaded. The "Profile for all Applications" is always present and cannot be deleted. It is used for the applications, which have not been linked to a particular Claw Profile. If a Game Profile is not linked to a game or application (which means you have not told the Claw which Profile belongs to an application) this checkbox is always unchecked and disabled. When Application Awareness for a Game Profile is not active (un-ticked) this Game Profile will not automatically activate. This can be desirable if you have multiple Game Profiles for a single game, you can then use the checkbox to select which Profile should be used. If there are multiple Game Profiles attached to the same application only one of these Profiles can have it's checkbox checked. When another Profile gets checked to one active before is automatically unchecked. Main Window Control Buttons
OKStores all changes and leaves the configuration program. CancelDiscards all changes that were made since last Save or OK, and leaves the configuration program. Stores all changes and stays in the configuration program. OptionsOpens a dialog to set some software options. Claw-LogoClicking on the Claw logo opens the about dialog giving software version and other information. Button Assignment Descriptions panelThe button assignment descriptions for all the button levels programmed are displayed here. You can also click on one of the button numbers to open the Button Assignment Window (see below).
This panel can be closed by clicking on the orange arrows. Options Window Hide Tray IconChecking this option does remove the Claw icon from the system tray. You can still access the configuration program via the system settings. Hide Splash Screen at Start upThis disables the showing of the Claw logo when the program starts up on system start or when manually started. Hide ToolTip HintsThis disables the hints thatshow up when you pause the mouse cursor on an item. It also disables showing the button names and functions on the Claw picture. Start with WindowsEnables automatic start of the software when the system boots up. OKSaves changes and closes the options window. CancelDiscards changes and closes the options window. Button Assignment Window
Button Function LevelsThe pull down menu at the top of the Button Assignment dialog window allows you to select the function level of the button you are programming. There are five levels: Normal, which is without any Shift buttons, and the four Shift levels.
DescriptionThis field allows you to enter text to describe the function of the button (i.e. "Fire Guns" or "Switch Views"). The descriptions are displayed in the tool tip hints of the main window and in the Button Assignments Window. Single KeyA simple key combination or mouse click can be programmed here.
Left click on the square symbol to change the code entered. Another mouse click into the square enters that mouse click as the function. Alternately, a single key may be typed on the keyboard or a combination of any modifier keys (i.e. shift, Alt, Ctrl) plus a single typing key. To enter a key combination, press and hold the modifiers, then hit the typing key. As soon as a typing key is hit the input is terminated (i.e. hold Shift, press "A", on pressing "A" the input terminates, Shift-A is programmed on the button), when a modifier is released the input is terminated (i.e. hold Shift, press and release Ctrl, the input terminates, Shift-Ctrl is programmed on the button). Any keys or mouse buttons that are programmed here stay active as long as the corresponding button on The Claw is pressed, i.e. programming an "A" on Button 1 will result in Button 1 acting like the keyboard key "A", when you press and hold Button 1 the "A" will start to auto repeat. Advanced KeysThis opens an Advanced Key Sequence Dialog Window, which allows you to enter complex macros with up to 100 keys, delays or mouse events.
Mouse WheelChecking this option generates a mouse wheel event when pressing the button. Click on the Arrow to select a wheel up or down action.
Start ApplicationThis allows you to start a program at the press of the button. Enter the path name in the text field, or click on "..." to get a file browser to search through your directory.
Play SoundPlays a sound when the button is pressed. The sound may be selected from the system sounds by the pull down menu or by selecting any eligible file by clicking on "..." and using the file browser.
Advanced Key Sequence WindowThe Advanced Key Sequence window will allow you to create complex multi-button commands.
Please note: Depending on the game, you may not be able to execute more than one Advanced Key Sequence at a time. For example, if you press a button that is programmed to execute an advanced key sequence that takes 20 seconds to complete, then the next command cannot be executed until 20 seconds has passed. Consider this when you are programming your Advanced Key Sequence commands. Macro FieldThis field holds the codes (or keystrokes) to be sent for this macro. On opening this dialog click in the upper left corner to start entering your codes. When typing keys or clicking the mouse inside the macro field, the corresponding code is entered and the cursor advances to the next field. Any modifier keys (Shift Alt etc) have their key up and down timing recorded.
The resulting text for this code in a text editor would be the word “Claw” followed by a “return” key press. Advanced Button ModesKey Sequence ModeThis pull down menu allows you to select which mode to use for this macro. The basic Key Sequence mode it is simply a macro with up 100 codes. When pressing the button this whole macro is generated.
Cycling Macro ModeSelecting one of the "Cycling" modes splits the 100 codes into 2 to 10 fields of up to 10 codes each (the entire row). In Cycling Macro mode pressing the button once sends the codes of the first field, pressing the button again sends the second field and so on until the number of fields has been used up and the sequence starts again at the first field. This gives you a very powerful tool for games with complex configurations. For instance this allows you to configure a bomber by stepping through several configurations of set points, or you can step your Battle Mech through several combat modes or switching between camera modes etc. In FPS games you can configure a button to change to a particular weapon, and then press the button again to revert to the last weapon used. Hold Until Released Mode |